Project Chroma Beta

yes,  I am P.R.

the
PITCH

Pre-Baked Project Chroma Script...

My name is P.R., I’d like to introduce you to the fantastic, one of a kind, cutting-edge, ground breaking, awesome Project Chroma.

Yes, that’s pronounced “whirl'-ize” (or for the rest of the world “whirl'-ise.”)

Project Chroma revolutionizes social gaming by bringing in a new level of customization and interaction like never before!
(If they are laughing - go to section B of the pitch guide, then continue).

I’d love to setup a demo for you if you have the time sometime this year?

(If no - call day and night, email constantly and stalk until a yes)
(If yes - don’t faint. Setup a demo and fill out this form here)

in the
NEWS

TechCrunch

Project Chroma Is Building A User-Generated Social Gaming Platform, Raises Funding

by Robin Wauters on Jun 16, 2010

Project Chroma is kicking off the private beta of what it calls the first user-created social gaming and chat platform for Facebook and other social networks. The service will be kept under wraps until the public launch in Fall 2010, but you can head to the website now to sign up for the public beta release.

VentureBeat

Project Chroma expands team for social gaming platform

by Dean Takahashi on June 28, 2010

Project Chroma has created a social gaming and chat platform that users can modify to create their own custom two-dimensional games, and now it is expanding its team to pull together its formal launch.

A couple of weeks ago, the Los Angeles-based company announced its private beta launch for the platform on Facebook, Twitter, MySpace and Open Social. It also announced an angel funding round.

SocalTech

Interview with Brian McKelvey, Project Chroma

by Benjamin F. Kuo on Jun 23, 2010

Earlier this month, Los Angeles-based startup Project Chroma (www.worlize.com) announced it had received a seed round of funding, and launched a firm to focus on social gaming and chat. The firm's CEO is Brian McKelvey, who we caught up with recently to learn more about his background, the firm, and the market it hopes to serve.

Worlds In Motion - Gamasutra

Project Chroma Launches Beta For Social Gaming Platform, Receives Funding

June 18, 2010

Project Chroma launched the private beta for its "user-created social gaming and chat platform" for social networking services like Facebook, MySpace, Twitter, and OpenSocial.

The Los Angeles-based startup revealed that it also raised initial funding (amount unspecified) from private individuals across the gaming and technology industry, such as Project Chroma's newly named CFO Greg Diller -- previously a project consultant for Metro-Goldwyn-Mayer and financial reporting manager at Cannon Pictures.

Social Times

Project Chroma Is a New Social Network Where Users Make The Games

by Azam Khan on June 16, 2010

User-generated social game and chat platform provider Project Chroma has launched the beta version of its software on major social platforms including Facebook, Twitter, Myspace and OpenSocial. In a nutshell, the platform allows users to interact with each other in fun, 2D environments as well as play user-created games with each other. The Los Angeles based company also announced securing $150,000 in angel funding that it will use to continue building out the product and hire talent. Public launch of the platform is not due out until fall but players can still sign up to try out the public beta release.

press
RELEASES

Project Chroma Debuts Public Beta with Real-Time YouTube Integration

YouTube Integration Offers Even Greater Creativity and Interactivity for Disruptive New Platform

January 6, 2011 - CES – LAS VEGAS, NV Project Chroma, Inc. today announced the public beta launch of the first user-created social gaming and chat platform, and with it, YouTube integration. The much anticipated 2D platform brings together a new world of interactivity for users, including the ability to create their own world, objects, avatars and now watch, in real-time, YouTube videos with their friends inside of Project Chroma.

Project Chroma empowers users to design an immersive 2D multi-area "Worlz," complete with custom interactivity, in-world objects and personal avatars. Anyone who can edit a photo or draw a picture can create their own world with avatars, accessories and backgrounds. Going miles beyond the standard fare of virtual worlds and social gaming, Project Chroma capitalizes on our inherent human desire to create, and then to share our creations with others.

Project Chroma Announces Private Beta and Initial Funding for Social Gaming Platform

New Disruptive Project Chroma Platform Combines User Creativity and Gaming With First-of-Its-Kind Features for Facebook, MySpace, Twitter and OpenSocial

June 16, 2010 - Los Angeles, Ca. Project Chroma, Inc. today announced the private beta launch of the first user-created social gaming and chat platform for Facebook and social networks including Twitter, MySpace and OpenSocial. The much anticipated new 2D platform, slated for launch in Fall 2010, brings together a new world of interactivity for users, including the ability to play and create their own areas and games. The company has also secured initial funding from private individuals across the gaming and technology spectrum, with investors including Project Chroma's newly named CFO, Greg Diller.

Project Chroma Signs Former Animax CTO Sabri Sansoy

Project Chroma has secured interactive media and gaming veteran, Sabri Sansoy, as Chief Technology Officer for disruptive new social gaming and chat platform.

Sabri Sansoy, CTO Project Chroma, Inc.

June 29, 2010 - Los Angeles, CA. Project Chroma, Inc., the new user-created social gaming and chat platform, today announced Sabri Sansoy has joined as Chief Technology Officer. As former CTO for entertainment and gaming powerhouse Animax Entertainment, Sansoy has led the development of next generation MMORPGs and virtual worlds, as well as orchestrated original game development, publishing and infrastructure. Prior to Animax Entertainment, Sansoy served as Vice President of Interactive Entertainment Technology at Game Show Network (GSN), leading research and development of innovative technologies to support multiplatform entertainment and gaming initiatives, which has been nominated four times for Emmy awards in interactive television.

some
BACKGROUND

About Project Chroma

Project Chroma is the first user-created social gaming and chat platform for Facebook and social networks including Twitter, MySpace and OpenSocial. The much anticipated new 2D platform, slated for launch in Fall 2010, brings together a new world of interactivity for users, including the ability to play and create their own areas and games.

Within Project Chroma, beginners have point-and-click access to customizable plug-and-play games, including puzzles, time management and strategy casual games, card and board games, as well as MMORPGs. For advanced users and game developers the company will release the Project Chroma API in Fall 2010 to allow the creation of highly interactive areas and games within the platform.

About Project Chroma, Inc.

The Project Chroma team is comprised of technology and gaming veterans, including Brian McKelvey, Chief Executive Officer and Founder, and Chief Financial Officer Greg Diller. McKelvey has over a decade of experience developing and deploying cutting-edge technology within the entertainment and gaming industries. Having designed and deployed applications and casual games for a multitude of corporations including Paramount, Sony Pictures, Lionsgate and Live Nation. Chief Financial Officer Greg Diller brings over thirty years of corporate financial and technology expertise, including extensive experience with strategic planning, acquisitions, infrastructure, tax and risk management. Diller's career has spanned across all facets of the entertainment industry, from The Hollywood Reporter to Cannon Pictures, and most recently, Metro-Goldwyn-Mayer (MGM).

executive
BIOS

Brian McKelvey, CEO, Project Chroma Inc.

Brian McKelvey, Chief Executive Officer and Founder

Brian McKelvey is the founder and CEO of Project Chroma, Inc. Brian has over a decade developing and deploying cutting-edge technology within the entertainment industry. McKelvey has led, designed and deployed gaming and web technologies for a multitude of leading companies including Paramount Pictures, Sony Pictures Entertainment, Lionsgate, TNT, GSN and Live Nation. McKelvey is currently based in Los Angeles, Ca.

Greg Diller, CFO, Project Chroma Inc.

Greg Diller, Chief Financial Officer

Diller brings over thirty years of corporate financial and technology expertise, including extensive experience with strategic planning, infrastructure, tax and risk management. Diller's career has spanned across the entertainment industry, from The Hollywood Reporter to Canon Pictures, and most recently, Metro-Goldwyn-Mayer (MGM). Diller is currently based in Los Angeles, Ca.

Sabri Sansoy, CTO, Project Chroma Inc.

Sabri Sansoy, Chief Technology Officer

As former CTO for entertainment and gaming powerhouse Animax Entertainment, Sansoy has led the development of next generation MMORPGs, virtual worlds and orchestrated original game development, publishing and infrastructure. Prior to Animax Entertainment, Sansoy served as Vice President of Interactive Entertainment Technology at GSN. Sansoy holds an undergraduate degree in Astrophysics from the University of New Mexico and a Masters degree in Aeronautics and Astronautics from MIT. Sansoy is based in Los Angeles, Ca.

establish
CONTACT

For Media and Press related requests:

Jessica Hasson

jessica (at) worlize (dot) com

Phone: (323) 710-3556

For Investor Relations:

Greg Diller

greg (at) worlize (dot) com

Psst... Over here!

Are you a flash developer?

Join our SDK developer preview and start building sweet multiplayer games and apps inside Project Chroma!